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John Summerville
Industry Game Designer and More.
Welcome industry professionals and other visitors! It is exciting to have you view my portfolio site. I hope you find this site a professional and personal outlook of me. Gaming is my passion and this is the home of what I want to share with you. Not only does the experience of playing games keep me active in the industry, but designing and developing are where my skills are best presented. I have worked well individually and with teams in our world and its mixture of on-site/remote practice. Creating and accomplishing tasks are best when having fun.
Let's play!
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01 QUALIFICATIONS
TECHNOLOGY IS MY AREA!
Game Development - Unity, C#
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Requirements Discovery | Documentation
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Backend - Web Services, Event Listeners
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System Analysis Diagrams -EED, DFD, Event Table
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3rd Party Integration - API, WenHooks
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2D Art - Adobe Photoshop, Illistrator
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2D Animation - Piskelapp
Design Methodologies - OOP, MVC
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Platforms - Web, Desktop, iOS
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Databases - SQL Server, DB2
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Programming | Script Languages
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Java - Springboot, IntelliJ
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.NET - C#, Visual Studio, ASP.NET
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Data - SQL, DB2, JSON, XML
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03 Experience
THIS IS JUST A SNIPPET. SEE RESUME FOR MORE.
April 2020 - Present
Game Designer/Dev.
Project Lead
Leading current team of 15 members for 2 Foxes and the Puzzling Forest (2.5D puzzle game; designed and developed core puzzle mechanic functionality (player control/interactions and win conditions) and some menu functionality.
May 2018 - Nov. 2019
Programmer
Technology - DCS Load Planning
Utilized Blob data storage technology to allow product delivery events to be associated to unregistered products; enabled functionality of dependent downstream processes so that the business can have access to these products' delivery history.
Oct. 2016 - Feb. 2018
Programmer
Technology Operations
Constructed live data visualization dashboards in Kibana, Microsoft Azure Application Insights and Powershell, connected web app (front-end to back-end) enabling real-time monitoring of system metrics and requests.